Website powered by
Sahaar Chhabra
Sahaar Chhabra
ExDev Environment Artist @ Ripple Effect EA
Vancouver, Canada

Summary

With 4 years of professional experience, a strong background in 3D modelling, environment art, and asset production for AAA titles, I am confident I can bring valuable skills and a diverse perspective to your team. An extremely enthusiastic, driven, and capable artist passionate about game development and 3D Art.

Please don't send me emails, inquiring about purchasing my art. Scam, NFT and all related emails will be ignored and flagged as spam. ¯\_(ツ)_/¯

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingTexturingPBR Texturing3D ArtRealtime Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Krita
Krita
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree

Productions

    • Video Game
      Death Stranding 2 : On The Beach
    • Year
      2025
    • Role
      Outsource Review Environment Artist
    • Company
      Playstation Studios

Experience

  • Outsource Review Environment Artist at PlayStation Studios
    CA
    March 2022 - June 2023

    -Contributed to First-party and Third-party PlayStation titles, in the capacity of an Outsource Review Environment Artist.

    -Managed global vendor communications and deliverables, ensuring alignment with project briefs, client documentation and guidelines.

    -Provided vendors with feedback notes, technical solutions and troubleshooting support over required deliveries and production pipelines.

    -Proactively optimized delivered assets by modifying LODs and revising UV Unwraps as and when needed to prevent delivery delays to the client studios.

    -Conducted internal reviews and compiled notes to streamline future workflows and improve asset libraries for future projects.

    -Mentored interns on environment art projects, fostering skill development and creative growth

  • 3D Artist at Prism Realm LTD.
    Toronto , Canada
    July 2021 - December 2021


    -Responsible for modelling, UVing and texturing set dressing/hero assets for production.

    -Optimized and textured outsourced assets and set them up for engine integration as well.

    - Liaised regularly alongside my team and leads to visualizing concepts into fully realized 3d work while ensuring the Art Direction was upheld with each deliverable.

    -Assisting the lead artist as a standby for technical requirements, internal revisions and troubleshooting in later sprints of production.